Kinesiology

Alum named MacArthur Fellow for cultural preservation

Most cultural preservationists look to traditions, artifacts, history and language to keep a culture alive and intact. But that’s where alumnus Patrick Makuakāne (B.S., Kinesiology, ’89), a kumu hula (master hula teacher) bucks tradition. His unique interpretation of the art form, which he calls hula mua (Hawaiian for “forward”), combines sacred elements like chanting, singing and traditional choreography with modern touches like techno music and themes drawn from contemporary culture. (His show “Mahu,” performed at several Bay Area venues this year, celebrated transgender artists.) 

Patrick Makuakāne

“In Hawaiian there’s a word called kuleana, which means your responsibility, what you bring to the table — something that’s unique and special that you do that uplifts your world,” he told the MacArthur Foundation. “Our ancestors were highly innovative people. What I’m doing with innovating in hula is keeping that innovative spirit of our ancestors and my kuleana.” 

His groundbreaking work in hula at the San Francisco dance school he founded in 1985 earned him a 2023 MacArthur Fellowship in cultural preservation, a recognition that comes with a generous stipend of $800,000. He’s the first native Hawaiian to receive the honor, and he was among 19 other fellows from more traditional disciplines such as science, poetry, art, law, music and math. 

The 62-year-old has made it his mission to challenge what’s considered traditional. “When people think of tradition, they view it as fixed or immobile,” he said. “You can still preserve culture and innovate at the same time. They’re not mutually exclusive pursuits. In fact, if your culture does not innovate or evolve then it becomes immobile and a dead culture.” 

A raconteur, Makuakāne tells both old and new stories through hula. Traditional hula dances focus on the land and the Hawaiian people, but his choreography touches on edgier topics like imperialism and occupation. His 1996 production “The Natives Are Restless” explored the tragic history of Hawaii’s transformation from a sovereign monarchy to being annexed by the United States, which had overthrown the island nation’s first and only queen. 

“I did this piece called ‘Salva Mea,’ which was about the missionaries. I dressed as a priest with techno music in the background and I was running around the stage with an 8-foot cross baptizing people,” he said. “It was like an incoherent, messy and incautious mix of tradition and experimentation that really worked. … People were blown away.” 

That production set him on a path of experimentation ever since. 

Hula often shies away from tough topics, he says, but hula is the right art form to tell these stories so that history doesn’t repeat itself. He credits San Francisco with being the perfect place for his art, a city known as a playground for experimentation, subversion and boundary pushing. Makuakāne arrived in the city around the time of Act Up, a grassroots political group working to end the AIDS epidemic. The group was known for its theatrical acts of civil disobedience, actions he calls influential. 

He began studying hula at 13 years old. At 23, he moved to San Francisco for love — he followed a boyfriend who was a waiter at an exclusive French restaurant. After arriving in the city, Makuakāne taught hula to earn money. It was also his tie to Hawaii. He quickly attracted students and founded his award-winning hula school Nā Lei Hulu I Ka Wēkiu (which means “many-feathered wreaths at the summit”). Over the past four decades, he estimated he’s taught thousands of students. 

While he was building up his dance company, he studied kinesiology at San Francisco State University. After graduating he continued teaching hula and working as a physical trainer. As his school grew, he devoted himself full-time to hula, a decision that’s paid off. 

He was at Burning Man when he got the call from the MacArthur Foundation. He had no cell phone service and wasn’t sure why they called him. When he finally connected with the organization five days later, he was shocked. As the surprise wore off, guilt surfaced. So much of his work is entrenched in community and rests on the shoulders of his ancestors. “There are many people in my position who are deserving of an award such as this,” he said. “So, you do feel a bit guilty. Why me? Why not somebody else? How did I get noticed, you know?” 

But then again, he has been at this for more than three decades and he’s one of only few taking hula in new directions. And he’s grateful to be in the perfect place to do it. 

“[A friend once said,] “‘It must be nice being in San Francisco without someone looking over your shoulder, critiquing your every move.’ I was like, ‘Yeah it is,’” he said. “So that sense of liberation in your arts, feeling unshackled and doing whatever you want was a part of my process. I feel like I’m at a place really where I can do anything.” 

Photo courtesy of John D. and Catherine T. MacArthur Foundation 

Technology in Kinesiology & Health Research Symposium

Technology in Kinesiology & Health Research Symposium flyer

This Thursday October 5, Exercise is Medicine (EIM) will be hosting the Technology in Kinesiology & Health Research Symposium.

The symposium will consist of presentations from well-rounded and decorated individuals. The talented line-up includes SF State faculty, faculty from CSU San Bernardino, and even a professor traveling across the country from Transylvania University in Lexington, Kentucky! We want to take this moment to thank our presenters for helping us work towards our goals of promoting physical activity and healthy lifestyles. 

This symposium will be a great opportunity for students looking to gain more knowledge in healthy lifestyles and habits, human performance, and research opportunities. 

For more information, be sure to check out the Exercise is Medicine Instagram page: @exerciseismedicinesfsu

In Memoriam: Andrea Schmid-Shapiro

On Sept. 21, Professor Emerita of Kinesiology and gymnastics coach Andrea Schmid-Shapiro passed away in her Novato home. She was 88.

Born in Hungary, Schmid-Shapiro competed in the Olympics for her homeland in 1952 and ’56, earning a gold medal, two silvers and a bronze. She defected to the U.S. in 1956 and went on to earn a bachelor’s degree in physical education and a Ph.D. in higher education from UC Berkeley. She came to SF State in 1963, serving as head coach of the women’s gymnastics team and teaching as a professor of Kinesiology. With her San Francisco State colleague, Blanche Drury, she brought gymnastics to California schools, teaching workshops, mentoring new coaches and guiding the development of the sport in our state. In her early days at San Francisco State, she taught gymnastic, rhythmic gymnastics and the gymnastics analyses courses for teacher preparation students. She also sponsored the Women’s Recreation Association. She went on to teach sport psychology at the undergraduate and graduate levels. Schmid-Shapiro was a superb advisor for both students and faculty. She had very high standards and expected others to work hard to develop their best abilities — and she supported them through the process. She was inducted into the USA Gymnastics Hall of Fame in 2001.

Schmid-Shapiro is survived by her husband, Charles Shapiro; her daughter, Aniko Molnar; and two granddaughters.

SF State conducting leading-edge research into virtual reality, fitness

Student subjects Jamison Ly and Milad Ebadat take part in a Department of Kinesiology study into whether virtual reality games can help promote exercise.

Kinesiology Department undertakes first-in-the-nation study on simulated games and exercise

In the first study of its kind in the U.S., San Francisco State University’s Department of Kinesiology has taken the initial steps in establishing itself as a pioneer in the research of augmented exercise, which uses virtual reality games as part of a regular workout routine to promote physical fitness.

Since January, a team of researchers led by Professor Marialice Kern has been studying the metabolic energy expended while playing VR games.

“Nearly all virtual reality games involve some form of movement,” says Kern, the chair of the Department of Kinesiology. “Some are as simple as turning your head from left to right, but others require very vigorous movement, like dancing. What we wanted to know was: how much energy do people expend while playing VR games, and can it really be considered exercise?”

During the initial study, SF State graduate student Dulce Gomez led a team of undergraduate researchers and collected heart rate and oxygen consumption (which was then converted to energy expenditure data) from more than 40 subjects during the spring semester. Subjects performed activities such as boxing in a virtual ring (13-18 calories per minute), and played other games that included using a bow and arrow on an archery course or dodging colorful orbs to a musical beat (four to six calories/minute).

The team also collected metabolic data on a number of the most popular VR titles on the market. The observed heart rate and oxygen consumption levels suggest that the hundreds of thousands of gamers already playing in VR are likely moving enough to qualify as exercising at least part of the time. The research forms the foundation of Gomez’s master’s thesis, which she hopes to publish this fall.

And, in an additional step to help consumers better understand which games may have higher energy expenditures, SF State is collaborating with the newly established VR Institute of Health and Exercise. The Institute, founded and directed by Silicon Valley entrepreneur Aaron Stanton, is an independent industry group that collects ongoing metabolic observations to create VR exercise ratings. The ratings will be published online by the VR Institute to help gamers find content based on their metabolic equivalent to typical real-world exercises, like running or biking.

The Institute rates games into one of eight categories. Games can qualify as the metabolic equivalent (MET) of resting, walking, elliptical, tennis, rowing, biking, swimming, or sprinting. These ratings correspond to the industry standard of MET ratings equal to each activity.

According to Stanton, “It’s quite possible that at some point VR systems will be one of the most used pieces of exercise equipment people can buy without realizing it. It’s sort of the Trojan Horse of exercise.”

According to Steamspy.com, which tracks game usage on the popular game platform Steam, gamers have spent more than 18 million hours combined playing VR in the last two years.

“We’re excited to see where this new field of research goes,” says Kern. “Exercise and health are so personalized to each individual I think these sorts of highly customizable and engaging tools may be very important to the future of how people stay healthy.”

SF State and Stanton will continue to gather data on more games using more equipment during the upcoming academic year. Researchers will look specifically at why some people experience motion sickness while playing virtual reality games.

Republished from SF State News